We continue to develop the game described here, here and here. Interface Now the time has come to acquire a small system of interaction with player. First, let’s show the board: [more...]
The game, described earlier and which was almost alive is not yet clever. Let’s try to add a bit of intelligence to it. [more...]
In the previous post we have a game board, now it’s time to try to revive it. Moves To make a move means to copy a board, simultaneously changing one of the cells to the desired one. [more...]
Formulation of the problem In the 11th hour game a puzzle came into play, the purpose of which is to build 4 chips in a row. And you can not select the row for the new chip, you can select only the column. I can not beat the computer in this mini-game, so I’ll try to arrange a battle of the two AIs. It would be fun to write an opponent for a computer on Lisp, since I’m practically not familiar with this language. [more...]
The second way is to create a special device, reading from it returns the current backlight level, and writing into it changes this level. And such a device was created. This required much more intervention in the code, including changing several Makefile, the system configuration file (sys/conf/options), adding a directory to the source files of the device. [more...]